Date:20 June 2014
In March this year, Oculus VR announced the Development Kit 2 (DK2) for Oculus Rift that allows developers to build games and experiences for the consumer version.
DK2 features many of the key technical breakthroughs and core elements of the consumer Rift.
It uses a low-persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The high-definition 960×1080 per-eye display reduces the screen-door effect and improves clarity, colour and contrast.
DK2 also integrates precise, low-latency positional head tracking using an external camera (including a near infrared CMOS sensor) that allows you to move with 6-degrees-of-freedom. This opens up all sorts of new gameplay opportunities, such as peering around corners and leaning in to get a closer look at objects. The company is looking forward to seeing what developers create now that positional head tracking is a core element of the platform.
DK2 also includes updated orientation tracking, a built-in latency tester, an on-headset USB accessory port, new optics, elimination of the infamous control box, a redesigned SDK (which includes source code, documentation and samples) and further optimised Unity and Unreal Engine 4 integrations.
You can already pre-order the DK2 hardware for $350 (about R3 700), which the company expects to start shipping in July.
This video highlights how the DK2 promises to be even better than the original Oculus Rift development kit…
Source: Oculus VR
Get your hands on PM’s July 2014 issue (on sale 23 June) to find out about Oculus Rift inventor Palmer Luckey and why Facebook paid $2 billion (about R20 billion) for Luckey’s virtual reality start-up.