War-headed gun-fests have come a long way since the days of Rainbow Six and the original Ghost Recon: the modern tactical shooter has transformed into quite the sophisticated bit of make-believe.
There is perhaps no better illustration of this than the crazy effort that’s been put into ballistic physics, or what I like to think of as bullet porn. In ARMA 3, for example, the flight of every bullet is carefully modelled; as projectiles pass through various materials they slow down and deflect appropriately – and all of this at blinding speed.
Indeed, it’s all too easy to forget that any of this dreadfully complex stuff is happening when you’re click-attacking the living daylights out of the hapless polygons in front of you. Which is why you need to watch this video by dyslexi, who heads up the realism-insistent ShackTac:
Whether you’re into war games or not, it’s hard not to be impressed by the level of simulation going on here.
Want to try dyslexi’s script out? By all means do.
Thanks for that, Rock, Paper, Shotgun.